Store type (see docs. for list) Y coordinate of space Unused Y coordinate of space Unused Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Left of rectangle Call this special when time runs out ... Unused Y coordinate to place lone PC at Y coordinate to place at Y coordinate of outdoor section Y coordinate to place at Y coordinate to telep. to If Pulled, call this special ... Y coordinate to go to If Pushed, call this special ... Y coordinate to telep. to If Pulled, call this special ... Unused Unused Y coordinate of space to place Unused Y coordinate of space Y coordinate of space Y coordinate of space Y coordinate of space Y coordinate of space Y coordinate of space Y coordinate of space Y coordinate of space Y coordinate of space Unused If answer matches, call this special ... Call this special ... If any Woodsman, call this special ... If any Cave Lore, call this special ... And this event didn't happen before it ... If any crates, call this special ... If any barrels, call this special ... Call this special ... Call this special ... Call this special ... Y coordinate of space Call this special ... Call this special ... Call this special ... Call this special ... Y coordinate of space Call this special ... Call this special ... Y coordinate of space Y coordinate of space Stuff Done flag 2 Part B Call this special ... Call this special ... Call this special ... Call this special ... Unused Unused Unused Unused 0 - increase, 1 - decreaseUnused 0 - increase, 1 - decrease Unused Unused 0 - increase, 1 - decrease 0 - cure, 1 - inflict 0 - cure, 1 - inflict 0 - cure, 1 - inflict 0 - adds, 1 - removes 0 - adds, 1 - removes 0 - cure, 1 - inflict 0 - cure, 1 - inflict 0 - cure, 1 - inflict 0 - cure, 1 - inflict 0 - cure, 1 - inflict 0 - cure, 1 - inflict 0 - raise dead, 1 - hurt 0 - raise, 1 - lower 0 - raise, 1 - lower 0 - raise, 1 - lower 0 - raise, 1 - lower Number of 'sides' on dice Special if Cancel button pressed Trap severity (0 .. 3) Unused Unused Amount of gold to give Amount of gold to give Amount of gold to give Special if button 2 pressed Special if button 2 pressed Special if button 2 pressed Unused Unused Unused 0 - give item, 1 - take away Amount of gold to give Health and spell pts. to give Special if not casting ritual Flag to change to Part B Unused Unused Special to call if no items taken Unused Unused Unused Unused Unused Unused Special to call when timer runs out Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused 0 - increase, 1 - decrease Unused Unused